My Little Pony unfortunately
has many obstacles preventing it from being played in either of these,
but fortunately this community is a creative one. I think I has the solution.
I would prefer the Draft format, but this would apply to Sealed, as
well. For any card that has a power requirement, you can pay 2 action
tokens for each point of power you would've otherwise needed (this
compensates for how few core characters you're going to have). This
would normally make cards like Spring Forward
ungodly expensive, but the next point helps with that. Each player's
main character is going to be unnamed, has 1 power, and is all colors.
In other words, each player gets something like this:
Yep. Yep. You guys are all going to be playing "____________."
(Yes, there is a link there. It's hilarious.)Now we just have one problem: the problems. Ah gotcha covered. I'll have to try this out to see what technique I really want, but here's my immediate idea. Since your deck is already going to be kind of rainbow-fied, and it's almost impossible to get problems matching your deck like this, we've got to compensate. In order to allow your deck to function and give each problem its own individuality, you can change a color required if you can double it with a different color. For example, if you have Cloudbursting, you could confront it with 2 pink instead of 1 blue. That also means you could have 1 blue as the off-color. For the specific pair problems like Not Enough Pinkie Pies, you would have to double both if you don't have enough pink or blue. You could use 6 white & 4 orange, 3 blue & 4 purple, etc. No using the same color for both, though. All colors have to be different. Problem decks would also be 6 cards (2 from 3 packs), and there would be no such thing as a starting problem. You just shuffle it up and flip the top to begin.
As for getting the problems, we know that every pack contains two problems, a common and uncommon. When packs are opened in a Draft, everybody must put their two problems face-down into the problem pool. After the packs have been taken, the problems are spread out, and whoever is in seat 1 picks their first problem. Seat 2 then picks, and so on until you get to seat 8. Seat 8 then picks two problems, and picking order moves backwards. Seat 1 gets the first pick of it all, but then also gets the biggest garbage. Seat 8 gets no gems, but is a lot more consistent.
I tried very hard to find a non-traumatic zombie. |
There you have it. It's unrefined, since I haven't had the opportunity to try it out. You obviously need at least 8 people to make this happen, but it should make for a very interesting time if anyone's willing to try it. The summary of all the rules is below. Good luck, all. Make this work, if only because I love drafting!
- Standard draft procedure, but separate problems into a face-down pool first.
- After drafting all the packs, players draft problems Catan-style.
- Main deck of 30, problem deck of 6.
- Shuffle all your problems together, and the top problem is your starting problem.
- All players' mains are ____________. It has 1 power, is all colors, and does not boost.
- If you lack the power you need to play a card, you can pay 2 extra tokens for each point of power you would've needed.
- If you can't get the specified amount of a color for a problem, you can change that color by getting double of another one.
- If you have to do something with the top of your deck and can't, players draft your discard pile and everything that ever gets discarded is banished. Draft again each time you're out.
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